Category: Dev Tracker Archives Page 2 of 2

Jul
26

CPU Change Nerfed

There will now only be a CPU limit at T1, T2, and T3 and it has been raised quite a bit. We had a bunch of feedback about the change we made to include CPU as part of the formula […]

Jul
24

Level-up Bug Fixed

this is fixed now. If you still have it, please log out and log in. –sebasjammer

Jul
23

Plasma Nerf is a Bug

Plasma Nerfed is a bug, it will be fixed next hot fix –sebasjammer

Jul
23

Level Up Bug Fixed Tomorrow

Can’t level up? It will be fixed tomorrow –sebasjammer

Jul
22

Electroplates Patch Delayed

Disappointing, but better a delay than releasing something half-baked! The electroplates release has unfortunately been delayed. If testing goes well we’re looking to get the release out tomorrow. Sorry about that guys! As someone who uses a small skimmer-type that […]

Jul
21

Electroplates are Rechargable

Electroplates recharge after absorbing damage. Sweet!

Jul
17

Disconnected Cube Highlighting

The next Robocraft release will feature disconnected cube highlighting in the garage.

Jul
16

Rail Gun Balance

Fat_Digester chimed in on rail cannons on the daily “nerf rail guns” thread on Steam. Basically, Freejam believes rail guns are overpowered at low tiers and over powered at high tiers. There is currently a bug with damage propagation where damage is […]

Jul
16

Spider Legs Demo

Freejam is working on spider legs. Here’s a demo of them in action. There’s currently no ETA on when we’ll see them in game. Yes, wheels, legs, hover-blades, thrusters and aerofoils, all on the same craft if you wish. We […]

Jul
15

Flipper Cube in Development

A flipper cube is in development that will flip over your vehicle when it gets stuck.