There will now only be a CPU limit at T1, T2, and T3 and it has been raised quite a bit. We had a bunch of feedback about the change we made to include CPU as part of the formula […]
Category: Dev Tracker Archives Page 2 of 2
this is fixed now. If you still have it, please log out and log in. –sebasjammer
Plasma Nerfed is a bug, it will be fixed next hot fix –sebasjammer
Can’t level up? It will be fixed tomorrow –sebasjammer
Disappointing, but better a delay than releasing something half-baked! The electroplates release has unfortunately been delayed. If testing goes well we’re looking to get the release out tomorrow. Sorry about that guys! As someone who uses a small skimmer-type that […]
Electroplates recharge after absorbing damage. Sweet!
The next Robocraft release will feature disconnected cube highlighting in the garage.
Fat_Digester chimed in on rail cannons on the daily “nerf rail guns” thread on Steam. Basically, Freejam believes rail guns are overpowered at low tiers and over powered at high tiers. There is currently a bug with damage propagation where damage is […]
Freejam is working on spider legs. Here’s a demo of them in action. There’s currently no ETA on when we’ll see them in game. Yes, wheels, legs, hover-blades, thrusters and aerofoils, all on the same craft if you wish. We […]
A flipper cube is in development that will flip over your vehicle when it gets stuck.