Category: Dev Tracker Archives

Aug
12

Rails 2.0

Rail guns are getting an overhaul. A lot of feedback on the weapons in game. Currently we are pretty happy with where the Plasma and SMG’s are at the moment, and don’t plan any further nerfs or major gameplay changes […]

Aug
08

Electroplate Generators

Electroplate generators are on Freejam’s radar. An electroplate generator would be a cube that powers one or more electroplates. Electroplate generators would fix the problem that an electroplate’s strength is tied to its shape. The generator would determine the strength of the […]

Jul
31

Camouflage in Development

We’ll see camouflage in Robocraft soon… or will we!? Camouflage is basically paint for cubes. I expect to see some very nice looking robots. Camoflauge [sic] work is starting this week. We’d expect to launch it fairly quickly. We’ll update […]

Jul
31

Rail Nerf Coming Soon

Rail nerf is coming soon, we also think they are a little OP — Fat_Digester

Jul
30

More Maps Coming

Let’s see, I think we have 4 maps right now. There’s a new map coming out tomorrow. That means we should be expecting at least 4 more maps. you realise you are in the early release section of Steam right? […]

Jul
30

Update Tomorrow!

Tomorrow from 11am for roughly one hour, Robocraft is going to be down as we apply an update. Thank you for your patience. — Drognin

Jul
29

Spotting System Announced: Flyer’s Rejoice!

Could this be a solution to the “red ring of death” around flyers? Work to remove tags and replace with ‘Spotting’ system is starting this week. — Mark

Jul
29

Weekly Update – July 29

Whoa! Big changes! Stock up on low tier items while you can. New Map: Tharsis Rift. Early access gets the axe. New Cube: Rudders. They’re smaller versions of aero foils with less left and more turning. Dead end damage bug […]

Jul
27

Sneak Peak: July 29 Update

Mark has given some details on next weeks patch. Fix for rail gun SFX issue so we can once again see rail gun shots. The new alignment rectifier cube that will flip over your robot to an upright position. A […]

Jul
26

New Damage Model in Development

you are right – we are testing a new damage model right now here in the studio, this will make the damage consistent throughout the tiers. — Fat_Digester More details from Mark. Looks they’ll finally fix the dead end damage […]